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Displayname Field Missing From Registry Need For Speed 2015 Gameplay Free And OpenDisplayname Field Missing From Registry Need For Speed 2015 Gameplay Update Correctly AfterBugfix: Execution index displayed on nodes of behavior tree now update correctly after move or undo operations. GetColorAndOpacityTint ( ) FillColorAndOpacity. Get ( ). GetColor ( InWidgetStyle ) CurrentFillImage - GetTint ( InWidgetStyle ) ). InsetBy ( FMargin ( BorderPadding. Get ( ). X, BorderPadding. Get ( ). Y ) ). FVector2D SProgressBarEx:: ComputeDesiredSize ( float ) const. EActiveTimerReturnType SProgressBarEx:: ActiveTick ( double InCurrentTime, float InDeltaTime ). UProgressBarEx:: UProgressBarEx ( const FObjectInitializer ObjectInitializer FObjectInitializer::Get() ). Navrotskiy (bozaro)Beau Hardy (psychogony)Black Phoenix (PhoenixBlack)Brent Scriver (FineRedMist)Cedric Neukirchen (eXifreXi)Cleste (CelPlays)chendi (cdsama)Courtland Idstrom (Frugality)David Palacios (Hevedy)DavidNSllvaErik. New: Added a blueprint function to set named parameters for use when running an EQS query from blueprints. New: Added a query count warning threshold to detect and report large numbers of queries being made in EQS. By default this is disabled, but easily enabled through a config file value change to QueryCountWarningThreshold and QueryCountWarningInterval in Game ini files (e.g. BaseGame.ini, DefaultGame.ini, etc.). New: EnvQueryContextBlueprintBase no longer requires the Querier Actor to be non-NULL. It also now specifies a Querier Object (which is a UObject and can be NULL). The new Querier Object is available through all of the blueprint-implementable functions. Bugfix: AI perception system stability and performance improvements. GetHostileActors function no longer retrieves actors already forgotten by AI. Perception stimulus of a expired actors is marked accordingly, but not removed. Bugfix: Fixed a bug in EQS that occasionally reset the scoring equation on query asset load. Bugfix: AI perception system no longer notifies listeners of information from senses theyre not registered for. AIControllers SetFocus function will now implicitly clear any location focus at the same priority. EQS tests Sweet Spot feature has been renamed to Reference Value. EQSs Average Instance Response Time stat now uses milliseconds instead of seconds. New: Behavior Tree editor will now always display nodes execution index, rather than child index. Bugfix: Forced stopping of Behavior Tree no longer results in failure if the active task required latent abort mechanics. Bugfix: Behavior tree search does not skip over branch when restart request comes in while task is aborting. Bugfix: Fixed a bug that was preventing On Value Change BT decorator observation mode from working as expected. Bugfix: Using undo on decorators or services will not corrupt behavior tree data.
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